With CRT SwitchRes enable RetroArch will start in 2560 x 480 60. However, you will need to restart RetroArch to disable it. CRT 15Khz Resolution SwitchingĬRT SwitchRes will turn on, on the fly. Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center. To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool. Users only need to configure a certain option if the desired value deviates from the value defined in. RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. These can later be tweaked by using a config file.Ī sample configuration file is installed to /etc/retroarch.cfg. It is not recommended to change this unless you know what you're doing. The default configuration is defined in. Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly. Your videocard needs to at least support the Vulkan 1.0 spec. The cardĪlso needs to support at least the Shader Model 4.0. Your videocard needs to at least support the Direct3D11 11.0 spec. Shaders: You will be able to use modern Slang shaders with this driver. Your videocard needs to at least support the OpenGL 3.2 core feature spec. To be installed on your system), or GLSL shaders. Shaders: You can choose between either NVIDIA Cg shaders (deprecated, requires separate runtime Your videocard needs to at least support the OpenGL 2.1 spec. XMB won't have shader pipeline effects because of the aforementioned lack of shader Your videocard needs to at least support the OpenGL 1.1 spec. Dependencies (Console ports, mobile)Ĭonsole ports have their own dependencies, but generally do not requireĪnything other than what the respective SDKs provide. To run properly, RetroArch requires a libretro implementation present however, as it's typically loadedĭynamically, it's not required at build time. RetroArch needs at least one of these audio driver libraries: libfreetype2 (TTF font rendering on screen).RetroArch can utilize these libraries if enabled: OSX port of RetroArch requires latest versions of XCode to build. For optimal usage, theįollowing dependencies come as recommended: On Linux, there are no true dependencies. On Windows, RetroArch can run with only Win32 as dependency. There are no true hard dependencies per se. Emscripten (WebAssembly and JavaScript).RetroArch has been ported to the following platforms: RetroArch also emphasizes being easy to integrate into various launcher frontends. Real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc. In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, It also has a full-featured command-line interface. It is designed to be very portable and features a gamepad-centric and touchscreen UI. While still having all the useful core features expected from an emulator. GitHub mirrors of projects, useful for generating diff files: libretro-mirrors.Helper scripts to build libretro implementations: libretro-super.More developer-centric stuff is found here. You could create a post in Reddit with Technical Support flair. To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch. Latest binaries are currently hosted on the buildbot. libretro is completely open and free for anyone to use. Interface to include support for emulators and/or game engines. While RetroArch is the reference frontend for libretro, several other projects have used the libretro Libretro is an API that exposes generic audio/video/input callbacks.Ī frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle.Ī libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort. These programs are instantiated as dynamic libraries. Popular examples of implementations for this API includes video game system emulators and game engines as well as We support operating systems that not even Microsoft and Apple themselves support anymore, such as macOS X on PowerPC Macs, and RetroArch being available on Windows OSes as far back as Windows 95.RetroArch is the reference frontend for the libretro API. RetroArch can run on the usual platforms like Windows, Mac OS X and Linux, but it stands alone in that it can support far more platforms beyond just that.
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